LOCATION

The project is sited among the many community organizations on the fringe of the University of Chicago, and directly opposite a new university residential commons in downtown Chicago. The site has both a boulevard and a pocket park exposure, and a density low enough to be conducive to architectural composition. I wanted to emphasize inscribing a project into the physical figure/ground and institutional geography of the city, while at the same time designing a few good spaces, and the apertures between them, that have a composure of their own.

BACKGROUND

The Newberry, has been “Chicago’s Independent Research library since 1887,” and primarily houses a collection of American history and culture including music, genealogy, and manuscripts specific to the Midwest. Our conversations will take into account the growth of their collection, the significance of research as a public resource, and the evolution of the library in the retail sense for a digital age.

 

My task was to design a conceptual addition onto the Newberry Research Library that represents a piece of the city and/or a group of people within it.

CHICAGO HIP-HOP

PEDESTRIAN VIEW OF ADDITION SITE

Pedestrian view of the existing Newberry Library and addition site.

NEWBERRY LIBRARY

Front elevation (south) of the existing Newberry Library

BIRDS EYE VIEW

Bird's eye view of the existing library. The site of the addition will be built onto the archival stacks portion of the library (the square structure) and carried throughout where the existing parking lot is located

ARCHITECTURE MEETS HIP-HOP

IF ARCHITECTURE IS FROZEN MUSIC, THEN MUSIC MUST BE LIQUID ARCHITECTURE

QUINCY JONES

American record producer, musician, songwriter, composer, arranger, and film and television producer.

ARCHITECTURE AND MUSIC

MORE ALIKE THAN DIFFERENT

The relationship between music and architecture varies from person to person and their experience. That variation is the beauty of this relationship. To me, music and architecture have many things in common, but the main elements are rhythm, proportion, texture, and harmony.

Rhythm is closely related to the pattern. Patterns can be found in both music, through beat and repetition, but can also be found in shapes or structural elements in architecture. The spacing of these elements creates the proportion.

The texture and harmony in music has to do with the layering of different rhythms and sounds of different instruments. The variety of materials in architecture can display that same type of texture.  These combinations of materials can show a wide variety of different textures and how they can interact with each other, which creates the harmony to become one unified space.

CHALLENGING THE INSTITUTION

THE FOUNDATION OF A GENRE

Since its inception in 1973 Hip-Hop music has always gone against the grain and challenged institution. Each region has its own style, musical production, and methods of accomplishing this. Chicago has 3 by itself. Each different in the way it’s produced and cadence in lyrism. It’s representative of the diverseness of the city itself, especially the African-American community.

CHICAGO HIP-HOP STYLES

CHOPPER

Chopper rap features fast-paced rhyming or rapping. It's typically characterized by the inclusion of twice or three times as many syllables to each bar and line as would be found in most other forms of rap. Sophisticated rhyme schemes are also an important element of the style.

CHIPMUNK SOUL

Chipmunk soul is a hip-hop production style pioneered by Chicago native, Kanye West that featured sped-up Soul samples for the hook of the songs. Chipmunk Soul records would also sample reggae, radio rock staples and Middle Eastern records.

KANYE WEST

DRILL

Drill is a style of trap music that originated in the South Side, Chicago and it the most recent of styles. It is defined by its dark, violent and nihilistic lyrical content and ominous beats. Drill lyrics typically reflect life on the streets, and tend to be gritty.

THE DESIGN PROCESS

By analyzing the rhythmic patterns and procution of each artist, I was able to turn an audio experience into a physical one

CHOPPER

Focusing on the lyrical cadence, this style of hip-hop will translate to the repetition of elements in Architecture

CHIPMUNK SOUL

Sampling. Taking something that already exists, copying it, chopping it up, then looping it to create something new. For this project I sampled the stacks of the existing Newberry Library, "chopped" it up, stretched it across the site

DRILL

The chaotic rhythmic pattern of the instruments and aggressive lyrics come together to form a sort of beautiful chaos. This will be brought into the verticality of elements.

PUTTING PEN TO PAPER

These notes, sketches, and pages of chicken scratch shows my thought process as I dug further into research and started to make my way towards the design of the actual building

VERTICAL ELEMENTS

I decided that vertical elements acting almost as the "strings" to the music would be the best way to communicate the correlation between Hip-Hop and and Architecture. The spacing, alignment, and height of these elements would emphasis it even further.

THE MODEL

The process of building physical models help me to better understand my design and gives me an idea of how one would experience the structure in and out.

These models were created using metal rods, mat board, plywood, and concrete.

DEVELOPING THE DESIGN

THE ARRIVAL

The users experience as they approach the new addition. The feelings that are evoked and initial first impression.

THE REFLECTION

The Interior. How might the users experience their journey through the structure. From walking horizontally through the entry doors to traveling vertically through floors. 

THE DEPARTURE

After the user has experienced everything the structure and everything within it. Does the user have a full understanding of their experience, and even more, an appreciation of these experience

FLOOR PLANS

1ST FLOOR

2ND FLOOR

3RD FLOOR

NEXT STEPS

ARCHITECTURE AND UX DESIGN

Architecture and UX design are two very similar fields. The design processes are very similar and at the end of the day the end goal is to design for the user. In the near future I would like to "redesign" this project, but comparing each step of the architecture design process to the UX process. Floor plans = Site Maps. Renderings = High Fidelity Wireframes, etc. 

ZEIT TRAVEL WEBSITE 

UX/UI DESIGN | BRANDING 

TANKMATE CARPLAY APP

UX/UI DESIGN | BRANDING 

BY DESIGN AR FEATURE

UX/UI DESIGN | BRANDING |ART DIRECTION

HIGH FIDELITY RENDERS